froggi.dev

i make things
I’m an Australian creator passionate about crafting immersive, interactive experiences. I build worlds and avatars for VRChat, develop indie games, audio engineer and occasional music producer. I also design and sell assets, props, tools, and other virtual content through my online store — come take a look!
worlds.
portfolio.
My portfolio is a work in progress.
Over the years, I’ve contributed to hundreds of projects, though not all of them represent the level of quality or vision I aim for today. What you’ll find here is a curated selection of my favourite and most meaningful work, the pieces I’m proud to share.
FabriCrate - Steam Game (unreleased)
FabriCrate was the biggest project I had ever taken on - 6 months of development into a steam game from September 2024 until June 2025. Sadly, after finishing the prototype and giving it to play testers, the fundamental idea just wasn't there. but nonetheless, this project provided me with endless knowledge about how to Project Manage, Make Games and be creative sustainably. even though this project may never be released in the form I was aiming for It's still one of the most important things I've ever done as a developerMy contributions included:
Level Design
Gameplay Design
Gameplay Programming
Sound Design and Implementation
3D Modelling, Texturing and Rigging; Characters, Props and Modular Environment Tiles
Lore building and story writing
Original Music Production for the game
All the Art, Programming and Design was 100% done by me.
Verdant - VRChat World 2024
Verdant is one of the most meaningful projects I’ve worked on, a major turning point in refining my programming, lighting, and optimization skills. Spanning around three months of work, this large-scale world pushed my technical and creative boundaries, and remains one of my proudest builds.My contributions included:
Level Design
Modelling & UV Mapping Game Ready Assets
Programming (UdonSharp)
Lighting Design & Optimization
UI Design & Implementation
Sound Design & Integration
Set Dressing using a blend of custom and pre-existing Models, Assets and Systems
Lumina - VRChat World 2024
Lumina was a key milestone in developing my level design and problem-solving skills. The project challenged me to work with vibrant, stylized lighting while maintaining performance and clarity. I explored advanced SH lighting techniques using Bakery for Unity, and learned to balance complex neon-lit environments with natural flow and spatial design.My contributions included:
Level Design
Modelling & UV Mapping Game Ready Assets
Programming (UdonSharp)
Lighting Design & Optimization
UI Design & Implementation
Sound Design & Integration
Set Dressing using a blend of custom and pre-existing Models, Assets and Systems
Integrating interactive water systems using pre-existing Systems and custom integrations
worlds.
if you wish to contact me for any reason please use my discord and open a ticket!
store.
I sell all sorts of assets ranging from Furniture Models, Clothing Models, Tools and the occasional VRChat Avatar! I hope you enjoy!